Much talk is spent on discussing the metaverse as some far-off, lofty ideal – and this is not without good reason. For the metaverse to fulfil the promise Big Tech sees in it will take a number of years.
Not only must the online infrastructure be built first, but VR headsets need to become far more commonplace than they are today. Yet all of this is not to say that the metaverse isn’t already here in certain ways, as evidenced by the growing number of metaverse coins circulating on the blockchain.
Here are a few key examples of where the metaverse has already established itself as a force to be reckoned with in 2022.
One of the biggest growth edges for wider adoption of the metaverse is through gaming – this is natural, given the technology that underpins VR got its start in the world of video games.
One need only look to the growing line-up of VR optimized games available on the PlayStation’s VR platform, which is slated for a major update in the form of the PlayStation 5 compatible PSVR2 due to release in early 2023, to recognize that this is the most likely vector through which wider adoption of the consumer technology necessary to get the metaverse off the ground will find its way into regular households.
While the type of VR gaming offered by Sony can largely be thought of as prioritizing immersion, other developers have sought to adapt their existing offerings to the new technology. This is evident with PokerStars Casino, an established name in the online gaming space that regularly appears among top lists outlining the best casino bonuses available through leading industry sources. PokerStars announced in March the arrival of its Casino One Virtual Reality experience.
This service, running on Meta’s Quest Platform, gives players the opportunity to play alongside one another in a VR gaming room against a backdrop of a virtual Las Vegas strip. With the full complement of casino classics on offer here, from blackjack to roulette, this is one of the most appealing and well realized VR experiences out there today, drawing as it does on this platform’s considerable experience in hosting gaming rooms.
Through this offering, it’s increasingly easy to imagine how related sectors could adapt their existing online presence to the VR space.
Another area where we’re seeing this tech make some headway is in the form of sports spectatorship. VR tech is a good fit for this concern as its unique selling point – the ability to place a user into a 1st person digital perspective, naturally makes it a good option for letting people gain access to in-demand events.
Back in April, Italian metaverse, “The Nemesis”, hosted the world’s first metaverse soccer match between Fiorentina and hosts AC Milan in the San Siro Stadium. The event, offered to users tuning in to the game from Africa and the Middle East, represented a major step towards normalizing the prospect of spectating major events through a VR medium.
Before long you can expect to see more games, and other oversubscribed occasions such as popular music concerts, offering discount tickets for VR participation as the technology reaches wider audiences.
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