The Future of the Metaverse is Now

the future of the metaverse is now

The core concept of the Metaverse has sparked imaginations for generations. Extrapolating from the growing capabilities of computers, creative minds foretold it, even naming it, as Neal Stephenson did in his Snow Crash, published in 1992. Other early offerings investigated notions of the Metaverse through speculative worlds like that of Star Trek, with its holodecks first introduced during the 1974 animated series, or books like Ready Player One by Ernest Cline, and movies like The Matrix by the Wachowskis. All of these properties, and many more, explore digital worlds, the communities around them, and how they intersect, sometimes literally, sometimes not, with the physical world beyond.

The principles, possibilities, and even the desires for this form of play have been around far longer than our means to create it.

But that limitation no longer exists.

And the Metaverse, albeit in a state of genesis, is here.

The question that everyone is asking is: “What is this Metaverse?”

The answer, for now, remains subjective. For some, the emerging Metaverse will be a social environment that will bring together people from around the world and place them inside digital realities for the sake of pure connectivity. Others see the Metaverse as an opportunity to revolutionize the world of work. Individuals and teams from all over could come together to cooperate on task in a common “workroom”.

For most, however, there is the sense that the Metaverse has no real limitations. It can be a place to make next-generation experiences unbound by the restrictions that come with consoles and purely computer gaming.

It can be… almost anything.

Now the door is open, the years ahead will undoubtedly see a series of experiments and failures as we all come to appreciate and understand the two sides of the Metaverse: what we want it to be and what it can be.

A more immediate practical question arises: what is the best way to experience the Metaverse? How can we get the most out of it? At-home VR devices certainly seem primed to provide a lively interactive experience in the virtual space, but do they fall short of the full potential of the Metaverse?

An ultimate goal of the metaverse is to bridge the divide between the virtual and the physical. To make them blend together so that you have a truly immersive experience.

A small company in Canada, XR Immersive Tech, is stepping into the giant’s shoes and creating what they refer to as the Physical Portal to the Metaverse. Merging physical designs so that they operate seamlessly in virtual environments was the first step — reach out and touch the things you see inside the digital space and interact with them meaningfully as part of the experiences. But we were talking about how these experiences must exceed the possibilities at home.

Let’s wander into an experience: you are on a spaceship at the edge of an epic war. A missile spirals towards you and explodes along your hull: the ground shakes to meet this explosion. Bursts of infrared heat flare up for a moment inside the space. A distinct smell billows through the air. You grab your repair tools and head to the digital damage to repair it. Sirens diminish as you finish your task. Haptic features vibrate under your command. Your teammates take control of the weapons and the navigation and power up the engines to join the battle ahead.

This is not the future of the Metaverse. It is happening now. XR Immersive Tech has innovative gaming containers fully operational and ready to delight and inspire gamers today.

Are you ready?

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